Some games might even find a way to make both types of backend operation part of their design. Imagine an always-online MMO style game where server-authoritative data is critical. Now imagine a standalone offline side-story that uses the same gameplay mechanics and systems. The same C# code powers both modes, but is used in drastically different ways.
Browse filesBrowse files
,更多细节参见夫子
No filtering (default),详情可参考heLLoword翻译官方下载
Что думаешь? Оцени!